The words fate and kismet are usually followed by an odd feeling, it’s not often that we use these terms in everyday life, because it’s just that. We simply move along and continue to live, usually oblivious to what lies ahead of us and what possibilities might await us. Every movement that someone makes creates something else to happen, everything is connected. In a way, we control our own fate, the only problem with this is that this can usually only be seen with hindsight, which is another story that needs to be told in its own time.
But this is the truestory that needs to be told. The year is 1978, the first of September has come and gone, and the Marauders and company have started their seventh year at Hogwarts. Despite what some see as signs of darker things to come, life at Hogwarts seems to be progressing as normally as it can be—all of its inhabitants remain weary of the ongoings of the wizarding world, yet try to go about their lives as they would if there weren’t disappearances or whispers about Lord Voldemort. Teenagers remain teenagers, even in dark times. And somehow life continues on.
→ Set in the Marauder’s 7th year, possibilities focuses on the physical and emotional relationships of its characters as well as character development. While Voldemort and his supporters are alive and well, they’re not the main focus of this game. Due to the fact that this game revolves around possibilities, characters are not limited to their predetermined fate thanks to canon, in other words this game is AU.
Grand opening March 14, 2008. Most canon characters are AVAILABLE!